Jul 29, 2011 Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets. The console is a debugging tool in the PC version of Fallout: New Vegas. It is useful for altering content while in-game and working around bugs, but may be used to cheat as well. Use the backquote key while in-game (Unpaused). The backquote key shifts to tilde on U.S. Keyboards, and the not symbol (') on UK keyboards. Other keyboards with different layouts will differ, but the key is. The active plugin cap for 'Fallout: New Vegas' (FNV) is between 130-140 of both ESM and ESP file types, varying by system. There is a mod that pops a warning when you hit 139, but people can have problems before that. The solution is to create 'merged plugin' files. Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new. Building merge: NVInteriorsComboEditionAWOP. Merge is using plugin: NVInteriorsComboEditionAWOP.esp Merge data path: F:installsteamSteamAppscommonFallout New Vegas enplczruNewMerge.
Overview
This document is a brief, unofficial guide to a program still in development. Expect differences.
Mator Smash is still in Alpha testing (buggy and 'unfinished' as to features, though basically functional) and only comes with initial settings for Skryrim at the moment. For the average player, consider it 'experimental' at this time.
It does support any game that TES5Edit (aka 'xEdit') recognizes, but you will have to build and edit your own game settings to start. Knowledge of, or a willingness to explore, the intricacies of record and sub-record relationships is required. If you aren't comfortable working with a program still in the process of development or lacking direct support for your particular game at the moment, this isn't for you. You might want to keep an eye out for when it goes 'Beta' (basically finished as to design features but needing wider testing to flush out the remaining unknown bugs), but only if you are willing to provide detailed bug reports.
The design goal is to make it 'one-click' to produce a final patch file as possible. It is not designed to be used with Wrye Bash or any of it's game specific variations, but instead of them. Use Smash or Wrye but not both as your final patch file.
The effectiveness of Smash will increase over time as a dictionary (similar to that with Merge Plugins) grows through user-submitted Smash settings. Unlike Merge Plugins, the Smash dictionary will be far more selective. That means that every submitted setting will be reviewed carefully. The way it'll work is per each plugin there will be setting recommendations from 1 or more users. Users can then opt to use any of these recommended settings. At the moment this feature is not yet supported.
The general idea will be that recommendations should come from advanced users/mod authors who have put in the research to determine what should be used for a plugin. A setting submission would have a description of why that setting is recommended, and what was taken into account in developing it. Generally, most plugins won't have more than one setting choice unless all choices are equally valid. Input from multiple users will never be 'combined'.
Programs and Tools
Details
For those who prefer a 'quick start' set of instructions, the following is taken from various posts in the AFK Mods thread and S.T.E.P. thread for Mator Smash. As a result, some information may be outdated.
Starting the program for your game
Fallout New Vegas Wiki
Making an Automatic (Smash.All) Setting
Eventually the Game specific settings folder on 'github' will have 'settings/<game>' subfolders with settings appropriate to various games, but at the moment there is only 'settings/Skyrim'. Creating what was called in the video 'Automatic' but is now called the 'Smash.All' setting will get you started. However, expect that you will need to adjust the settings for specific record and sub-record types to get the desired result. This is the intent, even to the point of making different settings for the same records in different plugins: total customization.
According to the author,if you can intelligently edit records in xEdit, then you can configure settings in Smash.
FAQs
Creating and building a new 'Smashed Patch'
Combining Smashed Patches and Merged Plugins
Creating 'merged plugins' is a great way to reduce the number of plugins in your 'load order' to keep under the 'Plugin cap' for a particular game. See the wiki article Merged Plugin Guidelines for Personal Use for advice on choosing the appropriate plugins and procedures for this purpose.
According to Mator, the author of both:
Automatic 'Bash Tag' recognition
The idea behind 'tags' is 'a set of named logical groups that point to the specific data in records to process by patcher.' The following is taken from the Github 'Issues' list as closed (completed) on 01 Jan 2016.
Normal Tags
These are tags that work the same way as 'Bash Tags'. Tags are put in the mod's description field in the format:
When in doubt as to which tag to apply, the author recommends the 'Bash.All' or more recent 'Smash.All' tag.
However, as an alternative if you prefer to be more precise, xEdit has a script called 'Generate Bash Tags' which identifies the appropriate tags that are suitable for a given plugin and FO3/FNV/TES4 (Oblivion)/TES5 (Skyrim). (Note that as Mator did not write this script, he does not support it or it's results.) The script can be applied to a plugin ESP file or a specific record in such a file. The result can optionally be added to the plugin's 'description' field so it will be available to 'Bash Tag' aware tools like BOSS and LOOT as well as Smash. The Smashed Patch will resolve multiple records with the same tag.
Extended Tags
These are tags that include a partial or complete hash (4 characters recommended) to make certain the setting the user has is the correct setting. So:
This would resolve conflicts between 'Smash Settings' with identical names, but would make it so updates to the setting would break its association with ESPs that included its extended tag in their description. This isn't THAT bad of a problem because 'Smash Settings' shouldn't change too often, and can be resolved automatically by the program giving the user the option to specify the 'Smash Setting' to use (if there is any SETTING_NAME conflict) and to update the tag. Special Extended Tags
These are tags that don't have a setting name, but have a partial or complete hash instead. So:
Multiple Tags
Tags can be separated by a comma to specify multiple tags to be used (combined) for a single mod.
Examples:
Fallout New Vegas Merge ModsReferences
Nexus wiki articles referred to by this article:
Nexus wiki articles that refer to this article:
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Mator_Smash_Quick_Start&oldid=57293'
An advanced tool for Bethesda titles in Merge Plugins by mator, this guide details how to set up merges to appear in Vortex when they are created.
What is a 'Merge Plugins'?
Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have .ESP/.ESM files. It uses the xEdit codebase asan API, and can be used with Skyrim, Oblivion, Fallout New Vegas, Fallout 3, and Fallout 4. Merge Plugins Standalone is the successor to the Merge Plugins xEditScript.
Where to get Merge Plugins
You can get xEdit from Nexus Mods, or from the Github page. Files from different Nexus Mods sites are the same application provided version numbers match.
Other Versions
Installation
For this application, we actually don't want to install it with Vortex, as a single installation of Merge Plugins can be used for multiple games.
Simply download the files and place in a suitable place on your PC.
Set up with Vortex
When adding the tool to Vortex, the settings should look similar to this:
Run your Merge Plugins from the play button next to its name on the Starter dashlet.
Configuring Merge PluginsFallout 4 New Vegas Mod Download
Once you open Merge Plugins the first time, ensure you select the game you wish to manage. You can also create different profiles within the app for alternate load orders.
Fallout New Vegas Merge Plug-ins
At the next step, you can right-click and choose 'Uncheck all', then press Ok. This is fine because we don't actually want to merge anything at the moment.
Merge Plugins will ask you to configure your settings for this new profile. If you have already opened the app previously, you can find the settings by pressing the big cog on the main toolbar.
Fallout New Vegas
In the settings, under 'Merging' set 'Merge destination directory' to your Vortex Mod Staging folder.
Fallout New Vegas Merge Plugins
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Tool_Setup:_Merge_Plugins&oldid=37111'
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